﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace Nuzzle.Protocol.Messages.Game.Context.Roleplay
{
    public class CurrentMapMessage : NetworkMessage
    {
        public CurrentMapMessage(int mapid)
            : base(NetworkMessageID.CurrentMapMessage)
        {
            base.WriterBuffer.writeInt(mapid);
        }
    }
}
